The Signs of our Times

The Cost Of LIving Is On The Rise
Get it off me! Get it off me!

Now in the depths of the Lazarus Facility, our heros made their way down into the narrow hallways of Vault 17. There, horrors unimaginable assailed them from the darkness, horrors that had once been humans. Finally reaching the huge observation chamber that contained the Hive Mind, our heros activated the fail-safe that incinerated the grotesque pillar of flesh that commanded the Mycomorphs. When they reached the hangar bay, they discovered that a single ship had been launched, evidence suggested that a Mycomorph piloted the ship away. If this is so, then the Mycomorph scorgue could spread far beyond the Lazarus Facility, even beyond the Americas. Steven learned of a name: Kensington, who released the test subjects from the observation chamber. En route to Sutter’s Farm in a stolen helicopter, it was revealed that John had become infected with Mycomorph spores and transformed into a lasher. They crashed just outside of Quebec…

Not Of This World
Get down with the sickness...

The PC’s explore the Lazarus Facility. Encountering the Lazarus Guard and travelling to Vault 17, where they were infected with Mycomorph spores… Aparently, it can be cured by drinking Bleach.

Into the dark
"These zip-ties ought to come in handy..."

Our tale begins as four strangers are taken from a train to Chicago to be interrogated for suspected fraternization with the Resistance. Each was mind scanned by an officer of the Thought Police, but the heros managed to lie to him in thought. All except the lawman, whose fingernails exploded due to the psychic stress of the probe. The officer was about to release the heros when the Resistance staged an attack on the compound. One of the heros,Brandon, reveled that it was he who was the member of the Resistance the officer was searching for. Brandon met up the commander of the Resistance cell, Robert “Pen” Stansfield, who told him to take the rest of the captives and make a run for the subways where they would meet up with Sutter on the other side. After a rather intense escape from Chicago, involving a narrow escape from a peacekeeper, our heros arrived at the subway entrance, the guide at the entrance gave them an flood light that gave off ultra-violet light, and told them to look out for creepers… Later, in the tunnels, they began to get the feeling that they were being stalked, and indeed, a small horde of creepers had taken an interest in the group. The heros came upon the corpse of the man that was supposed to guide them to the correct fork in the subway, our heros fatefully chose the right path. They later came upon a briefcase full of zip-ties, and the corpse of a UN solider. They used the gasoline from a wrecked train to set a diversion for the creepers while they escaped. Later, they came upon another downed train, Steven climbed aboard to search for supplies while the others waited outside, meanwhile the battery on their flashlight sank to 1/4 full. Outside, the creepers decided that they had waited long enough, and attacked. They began to mob the train that held Steven, and the battle began… Suggested theme for entering the subway:

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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